Set the Level

The level - similar to logging levels - is generally added by default based on the integration. You can also override it within an event.

The level - similar to logging levels - is generally added by default based on the integration. You can also override it within an event.

Copied
USentrySubsystem* SentrySubsystem = GEngine->GetEngineSubsystem<USentrySubsystem>();

SentrySubsystem->SetLevel(ESentryLevel::Info);

The same result can be achieved by calling corresponding functions in blueprint:

Set level

Help improve this content
Our documentation is open source and available on GitHub. Your contributions are welcome, whether fixing a typo (drat!) or suggesting an update ("yeah, this would be better").